![]() ![]() Unlike in previous Metal Gear games, the goal isn’t stealth Raiden can inflict some serious damage with his HF (High-Frequency) Blade, which is able to cut through just about anything. MGR:R takes Raiden - a character introduced in Metal Gear Solid 2, and re-cast as a cyborg ninja in Metal Gear Solid 4 - and centres an entire game around him. On the surface, it looks a lot like previous Metal Gear games and has all of the hallmarks of a Kojima production, but there’s as much, or more DNA from the game’s other developer, Platinum games, and that studio’s history of making precise and difficult third-person character action games such as Bayonetta. To a certain extent, that’s because the game is a bit of a trick. This advertisement has not loaded yet, but your article continues below. ![]()
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